Junior Gameplay Programmer
Job Description
- Experience Level:
All levels.
No professional game experience required but you will need to prove your abilityat creating gameplay via personal projects.
- Employment type:
Permanent or Contract-based.
Full-time (8 hours per day with some flexibility for time).
- Reporting to:
Lead Gameplay Programmer
- Department:
PlayStation Studios Team ASOBI / Gameplay Programmer Team
- Location:
Tokyo area (expected to work onsite).
- Role overview:
Team ASOBI is looking for a passionate, skilled and creative upcoming GameplayProgrammer. The ideal candidate will be responsible for creating player controls andrelated gameplay mechanics and bring those to finished quality. Whereneeded, will provide training and coaching to teach design philosophies,cultural thinking and techniques. We expect a positive learning attitude,high motivation and great commitment.
- Responsibilities:
- Create advanced and fun gameplay mechanics around physics engines and relatedtechniques.
- Create prototypes quickly and iterate fast to continuously improve them.
- Bring your own game design sense, creativity and humor to these interactions.
- Collaborate with system programmers, game designers, and artists to bringprototypes up to final quality.
- Learn in-house gameplay engine, systems, and tools.
- Manage your own tasks and deliver quality gameplay on time.
- Skills required:
- Passion for game design and play in general.
- Basic knowledge of physics engines and related algorithms.
- C++ experience.
- Intermediate Japanese language skill.
- Strong knowledge of other games and gameplay mechanics
- Good analytic skills. Can explain precisely why a mechanic is fun.
- Ability to think in simple and universal terms.
- Ability to work fast and autonomously.
- Great attention for detail.
- Willingness and patience to learn with a respectful attitude.
- Social and outgoing personality.
Note:
You may be required to pass a practical test using your own time and resources.