Graphics Programmer

Job Description

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Experience Level:

Standard to Senior. Must have experience shipping console titles.

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization)

Reporting to:

Technical Director

Department:

PlayStation Studios Team ASOBI / Technology Team

Location:

Tokyo area (remote work possible after a 3-month probation period at the office).

Role overview:

Member of Team ASOBI Technology team, your role will be to design, create, maintain, and evolve graphics systems used by the game team.

Responsibilities:
  • Design new graphics technologies to achieve the required art target and implement them into efficient rendering systems.
  • Create VFX shaders and materials as required by the game team.
  • Optimize rendering systems on both CPU and GPU.
  • Develop tools necessary to utilize new graphics features.
Skills required:
  • Experience in implementing rendering systems.
  • Experience of shader development.
  • Knowledge about how low-level Graphics APIs and GPU work.
  • Tools development experience (C#, Maya Python) preferred.
  • Passion for all latest graphics technologies & techniques.
  • Great communication skills to gather needs from the game team.
  • Proactive communication to drive discussion forward efficiently.
  • Ability to self-assess work quality.
  • Japanese language not required though you should be keen to learn (lessons will be provided and paid for).

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