Game Designer

Job Description


Experience Level:

Mid to Senior.

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization)

Reporting to:

Lead Game Designer


PlayStation Studios Team ASOBI / Game Design Team


Tokyo area (remote work possible after a 3-month probation period at the office).

Role overview:

Work centered around Level Design, your role will be to make a variety of levels for a 3D action game, each providing great tempo and creative situations. 
Your work also includes generating gameplay ideas and supervising their implementation.

  • Solid level design skills that guide the player well and provide great tempo.
  • Bring creativity and humor to the game.
  • Understand and quickly adapt to game direction.
  • Review your own work and the work of other game designers to improve quality.
  • Work with gameplay programmers to fine-tune gameplay components.
  • Work with artists on the production of your levels.
  • Learning in-house tools and pipeline for level design.
  • Paper sketching to convey your ideas.
  • Manage your own schedule to deliver on time.
Skills required:
  • Production experience in Level Design for action games.
  • Strong understanding of satisfying gameplay mechanics in games.
  • Interest and knowledge of action games.
  • Strong desire for gameplay innovation.
  • Positive attitude when receiving feedback from your peers.
  • Good understanding of universal trends.
  • Ability to think of simple solutions to complex problems.
  • Good sense of humor applicable to your game design.
  • Proactive at improving your skills and speed.
  • Team player with positive attitude and great communication skills.
  • Simple, clear drawing skills to explain your ideas.
  • Keen interest new technologies relating to gaming.
  • Curious to keep learning from industry experts.


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