3D Environment Artist

Job Description

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Experience Level:

All levels. Must have experience working in Games, Feature Film or VFX.

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization).

Reporting to:

Lead 3D Environment Artist

Department:

PlayStation Studios Team ASOBI / Art Team

Location:

Tokyo area (expected to work onsite for the first 6 months).

Role overview:

Team ASOBI is looking for a talented 3D Environment Artist.
The ideal candidate will be responsible for creating playful and stunning looking environment art for our game.

Responsibilities:
  • You create high quality 3D models and textures both organic and architectural.
  • Layout Levels using our inhouse editors.
  • Troubleshoot Levels and maintain their design integrity, visual quality, and performance.
  • Close collaboration with the Environment Art Team and Level Designers.
Skills required:
  • An experience as an Environment Artist in Game Development, Feature Film or VFX.
  • Excellent modeling and UV skills in Maya / Zbrush or other equivalent software to create high quality environment assets at a fast pace.
  • Strong skill at creating beautiful environment compositions that elevate the intended gameplay.
  • Strong ability to envision entire levels with minimal concept art and direction.
  • Strong texturing skills using substance painter and designer.
  • An emphasis on realistic texturing techniques applied to a playful art style.
  • Being able to closely adapt a specific art style.
  • Being used to work on tasks autonomously and to deliver results on time.
  • Team player with positive attitude and great communication skills.
  • Task driven, highly motivated and proactive.
  • Passion for Art, game design, and gaming.
  • Basic Japanese language skill is required alongside desire to improve (lessons will be provided and paid for).

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