3D Environment Artist
Job Description
- Experience Level:
All levels. Must have experience working in Games, Feature Film or VFX.
- Employment type:
Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization).
- Reporting to:
Lead 3D Environment Artist
- Department:
PlayStation Studios Team ASOBI / Art Team
- Location:
Tokyo area (expected to work onsite for the first 6 months).
- Role overview:
Team ASOBI is looking for a talented 3D Environment Artist.
The ideal candidate will be responsible for creating playful and stunning looking environment art for our game.- Responsibilities:
- You create high quality 3D models and textures both organic and architectural.
- Layout Levels using our inhouse editors.
- Troubleshoot Levels and maintain their design integrity, visual quality, and performance.
- Close collaboration with the Environment Art Team and Level Designers.
- Skills required:
- An experience as an Environment Artist in Game Development, Feature Film or VFX.
- Excellent modeling and UV skills in Maya / Zbrush or other equivalent software to create high quality environment assets at a fast pace.
- Strong skill at creating beautiful environment compositions that elevate the intended gameplay.
- Strong ability to envision entire levels with minimal concept art and direction.
- Strong texturing skills using substance painter and designer.
- An emphasis on realistic texturing techniques applied to a playful art style.
- Being able to closely adapt a specific art style.
- Being used to work on tasks autonomously and to deliver results on time.
- Team player with positive attitude and great communication skills.
- Task driven, highly motivated and proactive.
- Passion for Art, game design, and gaming.
- Basic Japanese language skill is required alongside desire to improve (lessons will be provided and paid for).