3D Character Artist

Job Description


Experience Level:

Mid-Level / Senior. Must have experience working in Games, Feature Film or VFX

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization)

Reporting to:

Art Director


PlayStation Studios Team ASOBI / Art Team


Tokyo area (remote work possible after a 3-month probation period at the office).

Role overview:

Team ASOBI is looking for a talented Mid-Level / Senior Character Artist.
The ideal candidate will be responsible for creating playful and stunning looking stylized characters and props for our game.

  • You create high quality 3D character models and textures of both hard surface and organic nature.
  • Create skeletons and setup skin weights for characters and props you create.
  • Troubleshoot characters and props regarding their design and functionality throughout the course of production.
  • Close collaboration with the animation team to meet their requirements.
Skills required:
  • A minimum of 3 years’ experience as a character Artist in Game Development, Feature Film or VFX
  • Excellent character modeling and UV skills in Maya / Zbrush or equivalent
  • software packages.
  • Strong texturing skills using substance painter with an emphasis on realistic texturing techniques applied to a playful art style.
  • Good knowledge of physically based rendering techniques.
  • Good understanding of creating joints and skin weight for stylized characters using Maya.
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results on time
  • Team player with positive attitude and great communication skills
  • Task driven, highly motivated and proactive.
  • Passion for Art, game design, and gaming
  • Japanese language is not required though interest for learning should exist (lessons will be provided and paid for).


You will be redirected to an external website