Animation Programmer

Job Description


Experience Level:

Standard to Senior. Must have experience shipping console titles.

Employment type:

Permanent or Contract-based. Full-time (8 hours per day with some flexibility for self-organization)

Reporting to:

Technical Director


PlayStation Studios Team ASOBI / Technology Team


Tokyo area (remote work possible after a 3-month probation period at the office).

Role overview:

Member of Team ASOBI Technology team, your role will be to design, create, maintain and evolve animation systems used by the game team.

  • Develop new animation features to achieve the art and gameplay target.
  • Develop animation tools and pipeline which improve animator’s workflow.
  • Maintain and upgrade existing animation systems.
Skills required:
  • Experience of animation system development (C++).
  • Experience of tools development (C#, Maya Python).
  • Good knowledge of 3D Maths.
  • Passion for the latest animation technologies.
  • Great communication skills to gather needs from the game team.
  • Proactive communication to drive discussion forward efficiently.
  • Ability to self-assess work quality.
  • Japanese language not required though interest for learning should exist (lessons will be provided and paid for).


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